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Urmuth: painting flesh and using colour
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Rating: 9.97 Votes: 32
Views: 17328
By: automaton
Category: Painting Subcategory: TechniquesDate: 2008-10-27 02:28:53
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A word (or two!) on colour


       I'm going to talk about a little theory here, but I realise it may not be the most interesting thing in the world for a lot of you! So if you are interested in the practical part, but just cannot face wading into the theory, then feel free to skip ahead to the next section where I begin painting the flesh. In recognition of you guys, and in the tradition of Mythbusters:



       In my opinion, to create a great fantasy figure, it is crucial to emphasise the overall 'concept' past the point of realism, and into the realm of hyper-reality. This is an important part of the way I think about painting, so I would like to take a few moments to explain it a little.

       In order to take the step up into real fantasy-style painting, I think one needs to let go of the intuition that a miniature should look 'realistic', and instead try to think along more 'artistic' lines: what mood or atmosphere am I trying to evoke with the figure, and how can I transmit this feeling to the viewer? This is where colour choice and balance, contrast and lighting, and groundwork (basing) start to play a more important role. If you can break the boundaries of what is possible in the real world and try to create something that goes further than reality – whether it be colouring, lighting or whatever – then I feel you can obtain a stronger, more focussed result, that creates a much clearer mood in the mind of the viewer. There is a place for realism, of course, and many people enjoy painting realistic pieces; I am just saying that for me personally, and the way I like to paint, a conceptual portrayal of a figure is much more important than a realistic portrayal.

       Let us take a quick look at the palette of colours I have chosen for Urmuth. My personal taste in colour means that I usually prefer a very balanced scheme of warm and cool colours on a miniature. Because of this, most of my colour schemes could be characterised as either triadic (using three colours equally spaced around the colour wheel), or split complementary (a set of analogous colours, 'split' from a basic key colour, counter-balanced by this key colour's complementary). Urmuth's scheme is an example of a split complementary scheme. See the picture below:




       You can see that the dominant warm colour I have chosen is a sort of golden yellow colour – you would probably describe this hue as yellow-orange. I knew from the start that I wanted to use this hue for the flesh areas of the figure, so I used this fact to help me make the rest of the colour choices. The yellow-orange has been balanced by its complementary hue, the purple-blue, and then by two other hues lying on either side – the red-purple and green-blue hues – creating a sort of 'peace sign' spread on the colour wheel...peace man, peace! So this spread between green-blue and red-purple makes up all of the cold portion of the colour scheme, and the yellow-orange provides a dramatic warm counter-balance.

       I also put thought into the distribution of cold and warm colours over a figure. I think it is nice to use the dichotomy between cold and warm to one's advantage, in order to break up different areas of a miniature by creating colour contrasts. I also think it is important to balance the opposing forces of warm and cold, so that the end result still presents a visually satisfying experience...I think this sort of effect is often subconscious in the viewer, but I have noticed that a visually balanced and well composed figure tends to be more successful and 'popular', even if the viewer cannot put their finger on the exact reasons.

       To illustrate this balance between cold and warm colours, I have made up a little comparison photo below. On the left, I have removed all of the warm colours, leaving only the cold; on the right, the opposite, only warm colours remain. This should make the spread and placement of the cold and warm colours more clear.




       In these photos, you can see the way in which the cold and warm colours are spread quite evenly, in a balanced way, over the figure. The lower section, from the straps around his stomach to the top of the boots, is predominantly cold, and this is why I have introduced elements such as the belt, staff of the axe, metal pendant etc. in warm colours, to 'break' the coldness and prevent it from becoming too dominant or overwhelming. Similarly, in the upper half of the figure, the cold elements are designed to break up the dominant warm colouring.

       It is also worth mentioning the special colour attention given to the main 'focus area' of the figure: the upper shoulders and head. In addition to using the cold versus warm principle, I have also intentionally increased the saturation of the colours here, to create a more violent contrast of colours. The extra brightness of the green-blue on the horns and necklace charm, the red-orange hair, the red-purple straps on the horns, red and yellow tints on the helmet, the dark colour of the chest strap against the light flesh of the shoulders, and extra colours nuances in the face, are designed to ensure that this area of the figure becomes the focus of attention. It is natural for the eye to be drawn to areas of greater contrast, so by employing colour in this way, we can direct the viewer's attention to the places we feel are most important.




       These are the sorts of issues I think about when designing a colour scheme, and making my colour choices when painting. Using colour contrast in these sorts of ways can help to make the detail of a figure more clear and 'readable' for the viewer, present areas of focus on the model in order to control the movement of the eye, and help to create a more pleasing result.


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Zardan
09 January 09
Rating: 10
Thank you very much!

Tetracanthus
17 November 08
Rating: 10
I aspire to your level of painting, now that I see it done properly I'll have to do it properly.

Tetracanthus
17 November 08
Rating: 10
I aspire to your level of painting, now that I see it done properly I'll have to do it properly.

mattmcl
05 November 08
Rating: 10
Great article. The pics and illustrations are perfect. Thanks!

Turelio
30 October 08
Rating: 10
Terrific work as usual!

daemon boy
29 October 08
Rating: 10
... ill say no more !

Heroes31
29 October 08
Rating: 10
Thx a lot ! Respect !

cybersquig
29 October 08
Rating: 10
absolutely fantastic, thank you (o:

Juan
28 October 08
Rating: 10
Thanks for sharing your knowledge

painterboyroy
28 October 08
Rating: 10
work filters out the images, any chance of a pdf version, would love to have hard copy on desk for reference. had a look at this in friends house and is awesome..

ThoFu
28 October 08
Rating: 10
I guess this ist the best article I've read so far on CMON. Keep it up!
CU Thomas

Avelorn
28 October 08
Rating: 10
Fantastic! Thank you so much for taking the time.

Lemmingspawn
28 October 08
Rating: 10
Excellent, Sebastian. This is exactly the kind of information I've been looking for. Admittedly, I probably haven't looked hard enough (yeah yeah - lazy me) but you've not only given us a great insight into the method of painting flesh but also a further glimpse into the intricacies of smooth painting. I will find the colour theory information especially to be of a lot of use, I haven't found that information explained in such a clear way yet and it is excellent to see it so coherently presented. Thank you, oh Wizard of Oz!

crazyboyae1
27 October 08
Rating: 10
thank you so much your articals are always so valuable!

boristfrog
27 October 08
Rating: 10
One of the best articles I've read. Clear, great step by step photos of the model and the paints, and understandable text.
Thanks for taking the time - much appreciated.

Aliengod3
27 October 08
Rating: 10
I was hoping you would paint this mini. Now I want to buy it.

nightsword
27 October 08
Rating: 10
What I'd call a "complete" article, which doesn't always occur on CMON. You've gone from prep, throught the theory (which was definately interesting ) through to the actual application, and whilst a little wordy in places, it is absolutely fantastic. Thank you so much for sharing.

Donga
27 October 08
Rating: 10
Where's the article on cheese?
Superb work and thank you for putting it together.

Mantra
27 October 08
Rating: 10
Absolutly fantastic article Seb, its great to have you share your wonderful talent with us in such great detail.

mickc22
27 October 08
Rating: 10
excellent! Thanks for sharing, it's good to see different techniques. -mick

mickc22
27 October 08
Rating: 10
excellent! thanks for sharing. It's good to see other techniques, as you say there is no "right" way, just different ways

Alienerd
27 October 08
Rating: 10
This is so natural. It is as if a photo of someone dressed up has been taken. The watered down miliput is a great idea too. Will have to try that.

Sonnyslayer
27 October 08
Rating: 10
One of the best articles around. Have to try this sometime.

lunawolf
27 October 08
Rating: 10
This is really helpfull. great work, always enjoy seeing your stuff.

Jabberwocky
27 October 08
Rating: 10
Simply amazing. I wondered if it would be possible to top your metallics tutorial; you have! Tthank you so much for taking the time to put this together!

HOHO
27 October 08
Rating: 10
Genial, thanks for this article. Regards Sören

psycho alchemist
27 October 08
Rating: 10
This article is just fantastic, your masterpieces are not only a matter of brush and paint, you demonstrated to be a real artist playing like that with colors!
Thanks for sharing!

Harhad
27 October 08
Rating: 10
oh , holy thanks for this aritcle !!!

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