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Brightness and Gamma Correction
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Rating: 7.83 Votes: 12
Views: 4446
By: Mengu
Category: General Subcategory: PhotographyDate: 2002-09-07 12:11:10

It pains me to see many pictures of miniatures on this site getting low marks simply because the pictures are too dark, when this can be fixed very easily using any old photo editor. Hence I decided to write this short article.

First, let me try to explain what Brightness, Contrast, and Gamma are, and what happens when you change them.

Brightness is the average pixel value of all the pixels in a picture. When you increase this value it brings the value of every pixel up in a linear fashion. So the visual effect is a literally brighter picture. If you overdo it, the picture will have a washed appearance because the pixels that are supposed to be dark are now too light, and there is too little contrast between light and dark areas.

Increasing brightness just a little bit is a good way to lighten up those miniatures that look a little on the dark side. If the miniature is too dark however, this is not the best method (read on).

Contrast is the deviation of the pixels in a picture. If you increase contrast, the light areas will become lighter, and dark areas will become darker, keeping the average brightness the same.

I do not recommend playing with contrast much, since the details in the dark areas will be lost in the process. Also colors will begin to deviate from what they really are, and they will become brighter. (I'd almost consider it cheating to try and enhance an image in this way, since it begins to become computer art instead of miniature painting.)

Gamma correction is a nonlinear (exponential to be more precise) adjustment to brightness. It affects the brightness of the darker pixels only a little, where as dramatically increasing the brightness of the lighter pixels. What happens with most scanned images and digital images, is that the pixel values are translated on a linear scale. However, for the human eye, this often is a dark spectrum.

What this means to us miniature painters, is that using a degree of gamma correction will bring the picture to a more pleasing detail level for our eyes. The gamma value I recommend is something between 1.4 and 2.7. Where do I get these values? I base them off of the correction automatically applied by some digital cameras, scanners, and even display adaptors and computer software.

A few things to watch out for:

1. If you are using a Mac or a Silicon Graphics WS, the odds are you already have built in Gamma correction, and those dark pictures don't look dark at all for you. It's all the other pictures that look washed out in the lighter areas, or grainy in the darker areas. Keep in mind PC's don't use any built in corection.

2. If you have a Laptop, do not trust the picture you see on your LCD. It can be deceptive in many ways (color, brightness, etc). Use a regular monitor if you can.

To conclude I would like to give an example of what a few minutes with a photo editor can do for you. I was helping Steve Steine (thanks for letting me use these pictures) improve the picture of a converted Mangu (from Reaper), that he poured many hours over painting. I hope the adjustments give the miniature better justice.

the fifth horseman
13 May 05
Rating: 10
Gamma correction did a lot of good for my pics when I tried it out.

Now I "just" have to re-work the gamma and brightness values on, like, 5 dozen photos. Dang.

AzureWolf
06 January 03
Rating: 9
This was very usefull info... I was just talking to my wife about the differences between brightness and contrast, and you helped us figure it out :o)

avellaird vex
27 October 02
Rating: 9
Very Helpful, Thank You

Brooding Paladin
11 October 02
Rating: 9
Very helpful Mengu. Concise and to the point. Appreciate your taking the time to submit it.

antonowitch
11 October 02
Rating: 6
handy

abstracity
13 September 02
Rating: 7
Anyone reading this should also have a look at Honza's superb article on Photographing mini's with just one light. You can see it here: http://www.coolminiornot.com/go.php?go=articlephp&aid=60&orderby=date&levels=10

I use Honza's method now and I swear by it!! it is simple to do and quick and results in excellent photos!

Peace.


Kelly Kim
08 September 02
Rating: 7
Also something to consider is the lighting you use in the first place. Make sure you've got light coming from more than 1 or 2 directions (in our studio, we've got 4-5 incandescent desk lamps completely surrounding the model), and use as white a light as possible (I recommend the G.E. Reveal bulb). Note that florescents are not really white... they're closer to blue. The better the lighting, the less chance you'll have to "correct" the pic later. Excellent article tho.

vincegamer
07 September 02
Rating: 6
Thanks. I've never had it explained before.
However, if you are going to give an example, let us know what you actually did to it. You said "these changes" but did you just up Gamma to 2.7? or did you do other things to it too?

Chern Ann
07 September 02
Rating: 8
Thank you for the technical tip, it was something new to me!

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